Tafl!
During our last session we played a game of Tablut (tafl). There are
two players involved in the game and each have their own corresponding pieces.
One player will have eight white pieces while the other will have sixteen black
pieces, all played on a 9x9 board.
The player with eight pieces will
also have one other piece, a king that must escape to either the edge of the
screen (as Murray specifies) or to one of the four markers in the corner of the
playing board (others such as Schmittberger 1992; Helmfrid 2005 had suggested
that the escaping to the edge was unbalanced)
The attacker had to ensure that
the player with the king failed in reaching the edge, or corner, of the playing
board. Each player had the opportunity to take out an opponent’s piece by
surrounding it on two sides (adjacent to it). The attacking player, however,
had to completely surround the king (again, depending on who is correct, on
both sides or completely surrounded) in order for them to win. It is noted that
a piece can move between two others and not be captured.
Players can move their pieces as
they would a Rook in a game of chess: any number of squares in an orthogonal direction.
My opponent and I had two
incredibly close games, once we had understood how to play of course. In the first
game I had managed to get myself in a difficult position, and, only down to
less than 5 pieces, I had managed to avoid being completely surrounded and I
was able to get my King to the corner of the board.
I was then on the attack in round
two and by this time we were making split second decisions, something I went to
later regret as I had opened up an opportunity for Will to secure his King and
win the game.